發布於 2015-05-11
觀看次數: 667
  • 01:05 1.
    3D Display & 3D Input
  • 01:41 2.
    Outline
  • 01:15 3.
    Pursuing Reality
  • 01:21 4.
    3D Video
  • 00:35 5.
    The First 3D Feature Film
  • 00:53 6.
    3D Video Technology
  • 01:10 7.
    Before Avatar
  • 02:39 8.
    After Avatar
  • 01:51 9.
    Avatar
  • 00:14 10.
    3D Boom
  • 00:09 11.
    Various 3D Applications
  • 00:11 12.
    Outline
  • 03:41 13.
    3D Video Perception
  • 01:33 14.
    3D Display for 3D Perception
  • 01:01 15.
    Anaglyph Glasses (1853)
  • 01:10 16.
    3D Display – Current Display Device
  • 04:13 17.
    Eye-Glasses Stereoscopic
  • 00:00 18.
    3D Display – Current Display Device
  • 00:06 19.
    Anaglyph Glasses (1853)
  • 00:01 20.
    3D Display – Current Display Device
  • 01:16 21.
    Eye-Glasses Stereoscopic
  • 00:04 22.
    Stereoscopic - Parallax Barrier
  • 00:30 23.
    Eye-Glasses Stereoscopic
  • 01:53 24.
    Stereoscopic - Parallax Barrier
  • 02:06 25.
    Stereoscopic - Lenticular
  • 01:33 26.
    Stereoscopic - Parallax Barrier
  • 00:37 27.
    Stereoscopic - Lenticular
  • 00:01 28.
    Stereoscopic - Parallax Barrier
  • 00:03 29.
    Stereoscopic - Lenticular
  • 00:00 30.
    More 3D Display Devices
  • 00:42 31.
    Stereoscopic - Lenticular
  • 02:07 32.
    More 3D Display Devices
  • 00:45 33.
    Holographic Display
  • 00:14 34.
    Outline
  • 00:56 35.
    Double Buffer  Quad Buffer
  • 01:04 36.
    In OpenGL
  • 00:58 37.
    In OpenGL
  • 00:26 38.
    In OpenGL
  • 00:10 39.
    In OpenGL
  • 00:13 40.
    In OpenGL
  • 00:42 41.
    In OpenGL
  • 00:19 42.
    In OpenGL
  • 01:29 43.
    Digital Display I/F
  • 00:19 44.
    Clocking
  • 00:54 45.
    Digital Display I/F
  • 00:28 46.
    Clocking
  • 00:25 47.
    HDMI I/F
  • 01:59 48.
    HDMI I/F
  • 06:35 49.
    HDMI I/F
  • 00:09 50.
    Outline
  • 00:28 51.
    Outline
  • 00:35 52.
    3D Cameras (Passive)
  • 00:27 53.
    Active Sensor based 3D Video Capturing
  • 01:39 54.
    Hot New Building Block:2D to 3D Conversion
  • 02:41 55.
    How Human Beings Perceive Depth?
  • 00:50 56.
    How Human Beings Perceive Depth?
  • 00:29 57.
    Depth from Motion
  • 00:38 58.
    Depth From Geometric Perspective
  • 00:00 59.
    Depth from Motion
  • 00:00 60.
    How Human Beings Perceive Depth?
  • 00:16 61.
    How Human Beings Perceive Depth?
  • 00:00 62.
    How Human Beings Perceive Depth?
  • 00:00 63.
    Depth from Motion
  • 00:00 64.
    Depth From Geometric Perspective
  • 01:33 65.
    Example
  • 00:09 66.
    Result
  • 00:11 67.
    3D Video Content for 3D Display
  • 00:25 68.
    Result
  • 00:32 69.
    3D Video Content for 3D Display
  • 00:15 70.
    Depth Image Based Rendering
  • 00:24 71.
    Depth Image Based Rendering
  • 00:19 72.
    Depth Image Based Rendering
  • 01:18 73.
    Depth Image Based Rendering
  • 00:26 74.
    DIBR: Texture mapping method
  • 00:05 75.
    Outline
  • 00:13 76.
    Outline
  • 01:41 77.
    Introduction
  • 00:31 78.
    Introduction
  • 00:06 79.
    Outline
  • 01:31 80.
    Depth Acquisition
  • 01:48 81.
    Depth Acquisition
  • 02:09 82.
    Acquisition (Off-the-shelf Products)
  • 01:06 83.
    Shape from Stereo
  • 01:04 84.
    Shape from Stereo
  • 00:11 85.
    Shape from Stereo
  • 00:02 86.
    Shape from Stereo
  • 00:22 87.
    Shape from Stereo
  • 00:05 88.
    Shape from Stereo
  • 00:08 89.
    Shape from Stereo
  • 00:55 90.
    Leap Motion
  • 00:20 91.
    // Duo
  • 01:31 92.
    Structured Light
  • 01:26 93.
    Structured Light
  • 00:04 94.
    Structured Light
  • 00:09 95.
    Structured Light
  • 00:10 96.
    Structured Light
  • 00:09 97.
    Structured Light
  • 00:01 98.
    Structured Light
  • 00:01 99.
    Structured Light
  • 00:01 100.
    Structured Light
  • 00:02 101.
    Structured Light
  • 00:01 102.
    Structured Light
  • 00:24 103.
    Structured Light
  • 00:00 104.
    Structured Light
  • 01:19 105.
    Structured Light
  • 00:34 106.
    Structured Light
  • 00:08 107.
    Kinect
  • 00:02 108.
    Structured Light
  • 00:31 109.
    Kinect
  • 01:18 110.
    Kinect: RGB + Depth + Point Cloud
  • 00:19 111.
    Asus Xtion / Xtion Pro / Xtion Pro Live
  • 00:07 112.
    Primesense CARMINE
  • 00:03 113.
    Asus Xtion / Xtion Pro / Xtion Pro Live
  • 00:32 114.
    Primesense CARMINE
  • 00:23 115.
    Primesense Capri 1.25
  • 00:09 116.
    Occipital Structure Sensor
  • 00:46 117.
    Google Project Tango
  • 01:31 118.
    Time of Flight
  • 00:15 119.
    Time of Flight
  • 01:52 120.
    Kinect 2
  • 00:01 121.
    SoftKinetic DepthSense
  • 00:21 122.
    Kinect 2
  • 00:14 123.
    SoftKinetic DepthSense
  • 00:11 124.
    SoftKinetic DepthSense
  • 00:26 125.
    Creative Senz 3D
  • 00:08 126.
    Problems of Depth Sensor
  • 00:04 127.
    Outline
  • 00:15 128.
    Reconstruction - Object
  • 00:23 129.
    Reconstruction - Face
  • 00:08 130.
    Reconstruction – Scene
  • 01:23 131.
    Geometric Reasoning
  • 00:31 132.
    Object Recognition
  • 00:04 133.
    Model-based Tracking
  • 00:40 134.
    Outline
  • 01:50 135.
    OpenNI
  • 00:33 136.
    OpenNI
  • 00:27 137.
    OpenNI Basic Usage
  • 02:55 138.
    OpenNI Example
  • 00:06 139.
    Reference
  • Index
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3D Display & 3D Input
1:45:14, 發布於 2015-05-11 by Shao-Yi Chien